Game Design Philosophy
The games I want to make and see being made…
… are all about interactivity.
Mechanical challenge or experiential narrative. No wannabe movies.
… enrich players’ lives.
Intrinsically motivated discovery of systemic insight or narrative meaning.
… challenge players.
To think creatively, to master mechanics, or interpret narrative contexts.
… inspire players to learn.
Self-improvement through transparent feedback or empathic narrative.
… are tightly focused.
On a clear, conflict-free vision. Narrative supports system, or vice versa.
… are designed cohesively.
Every element in the game exists in support of its core experience.
… respect the players’ time.
No obvious choices. No passive waiting times. No laborious grind.
… respect the players’ intelligence.
No psychological exploitation. No fake depth. No mindless spectacle.
… advance the medium.
Experimentation over derivative gameplay. Inspire new ways of thinking.
… convey progressive values.
Critical thinking, competence, planfulness, holism, empathy, diversity.
"Games are a way for thought to become visible to itself." (Frank Lantz)