Portfolio

Here are some of the games I worked on.

Crimson Company

A board-drafting card game about assembling an army of sellswords.

Together with Dario Reinhardt, I envisioned, designed and published the game. As CEO, I was heavily involved in business decisions, production processes, marketing and community building.

TBA (2018)

A futuristic racing tactics game by northworks.

I helped develop the original vision for the game. I was also involved in designing and balancing core gameplay systems as well as many of the included power-up abilities.

Travian Kingdoms

An MMO strategy game by Travian Games.

I joined the development for open beta. I helped streamline the game and designed several features to improve accessibility and retention, such as achievements, daily quests and an in-game help system.

Auro

A roguelike tactics game by Dinofarm Games.

I was one of the game’s testers. I regularly contributed ideas and gave in-depth feedback about the game’s design and balancing.

Empire

A 4X deck-building game by Crazy Monkey Studios.

I was one of the game’s testers. I regularly contributed ideas and gave in-depth feedback about the game’s design and balancing.


Unreleased

And some proof-of-concept experiments.

Chrono Echo

A squad-based tactics game.

I envisioned and designed the game. A paper prototype went through several design iterations. In collaboration with Bob Shelline, I also developed ideas for the game’s setting and visual style.

Orc Bomber

An action game about dodging and assassination.

I envisioned, designed and coded the game. There is a fully playable prototype featuring a scoring system and dynamic difficulty progression.

Stand Your Ground

A turn-based roguelike shmup.

I envisioned, designed and coded the game. There is a fully playable prototype featuring a scoring system, dynamic difficulty progression and several special abilities.

You Shall Not Pass

A positional tactics roguelike.

I envisioned and designed the game. A fully playable prototype coded by Tino Stöckel went through several design iterations.

Kommentare sind geschlossen.

%d Bloggern gefällt das: