I’m a game designer and developer trying to contribute to games progressing as an art form.
My ludography includes games such as Crimson Company, a competitive card game that feels closer to chess than to poker; Hyperdrome, a racing game where instead of steering you trigger tactical abilities; and Prosperous Universe, an MMO economy sandbox built around player-driven markets and politics.
My writing has been featured by Game Developer (formerly Gamasutra), Game Career Guide and the Making Games Magazine among others.
My design philosophy revolves around exploring the unique ways in which interactive systems can enrich people’s lives.
🎮 Games Portfolio 🎮
🌐 Ludomedia Series 🌐
(games media recommendations)
📓 Game Log 📓
(tweet-based gaming journal)
Find me elsewhere: