Ludomedia #22


Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.

George Weidman: A Brief History of Bots

  • “Bots give us a snapshot of the past. They let us see how games worked in their heyday.”

Josh Bycer: Analyzing Game Design

  • “I find that within one hour, I have everything I need to determine if I’m going to enjoy a game or not and make my determination on the game’s design.”

Keith Burgun: The “Classics” Problem

  • “Things don’t get bonus points for being old. We have to judge everything honestly by the best criteria that we have.”

Mark Brown: How (and why) Spelunky makes its own levels

  • “Not allowing you to master the stages means you’ll need to master the mechanics.”

Seth Coster: Loops & Rockets

  • “The unique power that games have over other forms of media is that they give players a sense of accomplishment.”

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