Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.
George Weidman: A Brief History of Bots
- “Bots give us a snapshot of the past. They let us see how games worked in their heyday.”
Josh Bycer: Analyzing Game Design
- “I find that within one hour, I have everything I need to determine if I’m going to enjoy a game or not and make my determination on the game’s design.”
Keith Burgun: The “Classics” Problem
- “Things don’t get bonus points for being old. We have to judge everything honestly by the best criteria that we have.”
Mark Brown: How (and why) Spelunky makes its own levels
- “Not allowing you to master the stages means you’ll need to master the mechanics.”
Seth Coster: Loops & Rockets
- “The unique power that games have over other forms of media is that they give players a sense of accomplishment.”