A tweet-based journal of what I’ve been playing…
So @GunfireReborn is a really fun FPS. If only it didn't have the reset problem (exacerbated by it being a rogue-LITE, i.e. you get stronger while the game doesn't).
— Fabian Fischer (@Ludokultur) July 7, 2020
It boils down city builders into a bite-sized, replayable and self-contained experience.
— Fabian Fischer (@Ludokultur) July 9, 2020
— Fabian Fischer (@Ludokultur) July 17, 2020
"You won on EASY mode with the Vagabond disguise!"
Oh, and you can smash windows! ☀️🪟🧛 pic.twitter.com/cGlCWSsnTk
— Fabian Fischer (@Ludokultur) August 6, 2020
— Fabian Fischer (@Ludokultur) August 13, 2020
Whoa, 15 years after release, one of my favorite games ever is now on Steam – the timelessly elegant Defense of the Oasis! 🏜️https://t.co/eIT4R05zIZ
It has been notoriously hard to get a hold of, so now is your chance to close that games history gap! pic.twitter.com/kOJxc4uVVc
— Fabian Fischer (@Ludokultur) August 26, 2020
I lovingly call this the "fireworks build" in @NovaDriftGame…
It's a really fun #roguelike btw. Not the biggest fan of twin-stick or bullet-hell shooters, but this one is is in neither category. It's slower, more deliberate, build choices matter, Asteroids-like controls. Cool! pic.twitter.com/RrKPtWwCP8
— Fabian Fischer (@Ludokultur) August 27, 2020
Your equipment and the monsters are shuffled into a combined deck and arranged as a 3×3 board with new tiles "dropping" in from the top.
One Uberlich down, next plz! 💪 pic.twitter.com/kExOTVqUXs
— Fabian Fischer (@Ludokultur) August 28, 2020
Can't believe Good Sudoku by @helvetica and @games_by_jack is letting me play Sudoku without hating it. They managed to break down the "rote-chores barrier" extremely well, so the interesting aspects really get to shine. 👏 pic.twitter.com/doYaWTSiUX
— Fabian Fischer (@Ludokultur) August 30, 2020
I like @TheMonsterTrain's new Seraph variant. It discourages playing anything on its floor, but that just means you have to work around it in indirect ways. And that's usually way more interesting than the old "you hit me, I hit you" #gamedesign found in so many turn-based games. pic.twitter.com/EUe9ygHJme
— Fabian Fischer (@Ludokultur) September 7, 2020
Seeing lots of cool AI-assisted learning possibilities in games recently (e.g. Good Sudoku). pic.twitter.com/2hRgIDcF5E
— Fabian Fischer (@Ludokultur) September 17, 2020
A Monster's Expedition by @Draknek and friends is a really clever puzzle game that packs a lot of "epiphany punch" with just a few mechanics. Check it out if you're into puzzles or are looking for a new "good #gamedesign" specimen. pic.twitter.com/MGhSIGI4f5
— Fabian Fischer (@Ludokultur) September 22, 2020
If you can't get enough of #roguelike deckbuilders, @againstmoongame is worth a look! Units have unique effects and aren't just stat bundles. What I haven't seen yet are abilities interacting with lanes or positioning (e.g. movement, pushing etc.). But there's a lot to unlock… pic.twitter.com/F32GToGQqa
— Fabian Fischer (@Ludokultur) September 25, 2020
Auto-battler meets #roguelike in #TheDungeonBeneath by @PuzzleBox_Games. Played a bit of its closed beta and it definitely has potential. Hoping the concept will get expanded upon in future versions (more unique abilities, potentially bigger less solvable battles etc.). pic.twitter.com/s6VJ89FTdT
— Fabian Fischer (@Ludokultur) September 28, 2020
This entry was posted on Friday, October 16th, 2020 at 8:57 am and is filed under Gaming. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.