Ludomedia #21


Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.

Brandon DeCoster & Scott Rubin: Designing Game Rules

  • “If any adult person can read your rules and disagree with another adult about what they mean, your rules have failed.”

Charlie Cade: Walking in Video Games – The New Unskippable Cutscene

  • “As one of the most obnoxious design decisions implemented in recent memory, I feel like the inane influx of walking in modern games can’t be derided enough.”

John Pavlus: Why We Love the Games That Enrage Us Most

  • “Many popular video games are challenging. But why would players seek a game whose reputation seems largely built on frustration?”

Keith Burgun: Options in Games

  • “Having options is giving up on the process of game design.”

Riot Games: Game Design Panel

  • “Many people have a story, and so they say they want to create a game. Or they have a world they see, and so they want to create a game. But what they really want to do, is be a novelist or be a film director.”

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