Ludomedia #25

Ludomedia

Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.


David Sirlin: Overwatch’s Competitive Mode

  • “There is a Venn diagram of `what actually works´ and `what people will accept.´ We have to find the intersection and unfortunately reject things that `actually work´ if people won’t accept them.”

Frank Lantz: The Depth Project

  • “If this is the right direction for thinking about this issue then playing a deep game will involve a complex dance between heuristics and pure search. And sure enough, listening to the real-time thought process of an expert player often reveals just this – the compressed knowledge of proverbs, patterns, and rules of thumb alternating with periods of raw, if/then, move-by-move calculation.”

Jim Sterling: Being Slightly Critical of Violence In One Particular Way

  • “Find something and kill it. That’s how you do emotions in video games almost exclusively. […] And there comes a time where one has to wonder: Is this really as good as it gets?”

Keith Burgun: Auro, and my change in philosophy

  • “My new philosophy is: Start with something basically generic […] and then you can nudge it in a good direction. […] People have like two seconds to figure out what your thing is. […] Your game has to be totally in the pocket of what people already understand.”

Samuel Ratchkramer: Tourneys and Ladders: A Response to David Sirlin

  • “Competitive ladders and tournaments are two different things. While both a tournament and a ladder are interested in who the best players are, the ladder is only interested in player ranking as a means to an end: player matchmaking.”

Jenseits des Tellerrands

Jonah Lehrer: Spoilers Don’t Spoil Anything

  • “The human mind is a prediction machine, which means that it registers most surprises as a cognitive failure, a mental mistake. […] While authors and screenwriters might enjoy composing those clever twists, they should know that the audience will enjoy it far less.”

Scott A. McGreal: Internet Ranting and the Myth of Catharsis

  • “The fact that venting actually increases rather than reduces anger indicates that Freud’s cathartic model is misguided. […] Venting and ranting effectively keep angry feelings in memory and increase rumination about the offending event.”

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