Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.
Christian Neffe: Kritik: “Assassin’s Creed”
- “Videospielverfilmung des Macbeth-Regisseurs, die weder visuell noch inhaltlich zu überzeugen weiß. Stattdessen: Eine Herausforderung für die Augen, die in philosophischem Nonsens ertränkt wird.”
Extra Credits: Strategic Uncertainty
- “It’s a really tough task to balance a well-honed system which you can plan and strategize around, while having uncertainties that make that system always feel fresh.”
Jamie Madigan & Scott Rigby: Self Determination Theory and Why We Play Games
- “You can motivate yourself just fine. What I want to do is create an environment that facilitates you being able to satisfy those needs. When that happens, you value those experiences.”
Matthew Dunstan: The Crossover: Goals in Games
- “Most games will use a mixture of intrinsic and extrinsic goals, and that exact mix and how it is chosen is an important parameter a designer can tweak to gain a desired player experience.”
Steven Hutton: Why are MOBAs so toxic?
- “Once you start losing, things can snowball on you very easily and while comebacks do happen the set up of the game makes them inherently difficult to pull off.”
Jenseits des Tellerrands
Evan Puschak: How Louis CK Tells A Joke
- “There are 207 words in this joke and not a single one is wasted. […] Great standup comedy is language distilled to its most potent form.”