Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.
Christian Schiffer: Wie das Spiel Wolfenstein 2 die deutsche Geschichte entsorgt
- “Ausgerechnet in der deutschen Version entsorgt Wolfenstein 2 die Verbrechen der Nationalsozialisten aufs Akkurateste und marginalisiert alles Jüdische. […] Wie kann ein eigentlich antifaschistischen Spiel, ausgerechnet in der deutschen Version zu einem feuchten Traum für Geschichtsrevisionisten mutieren?”
Dominik Abé & Johannes Roth: Postmortem: Shadow Tactics
- “That’s a dilemma that many developers are facing: going all in and potentially laying off your team is horrible, but so is releasing an unfinished game, because you can never make up for a bad first impression.”
Josh Bycer: How RPG Design has Influenced Action Games
- “The use of progression-based systems in action games has been one of the biggest design trends of this decade. […] Unfortunately many designers and publishers use this as an excuse to ignore creating meaningful and interesting game systems.”
Josh Menke: Skill, Matchmaking, and Ranking Systems Design
- “If you’re going to go skill, go all the way. Players who like skill-based systems will love it.”
Keith Burgun: Single Player Competition
- “I want to create deep, strong single-player strategy games that are as inclusive as possible, as non-toxic as possible, while being as easy as possible for videogame players to hook onto and understand.”