Ludomedia #63


Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.

Chris Wallace: How YouTube let’s plays are preserving video game history

  • “While let’s plays are unquestionably not preserving the game itself, they can function as secondary documentation, and preserve the cultural impact of a game as well as the community that built up around it. […]Even in their current state let’s plays are an important part of video game history, so it’s probably an idea to look at how we can improve that currently imperfect science.”

Dominik Schott: Anno 1800 schreibt die Geschichte um

  • “Dass Sklaverei und Sklavenhandel auch noch während der Industriellen Revolution […] grundlegender Wirtschaftsfaktor waren, das unterschlägt die Spielwelt komplett. […] Sklavenhandel ist zu heikel, aber Arbeiterproteste in den Städten können auf Knopfdruck blutig niedergeschlagen oder neue Inseln zu Arbeiterkolonien erklären werden, wo Menschen in Überstunden und unterbezahlt malochen müssen.”

Jim Sterling: The Epic Brutality Of Unchecked Capitalism

  • “If you have a problem with Epic’s methods, you don’t just have a problem with Epic. You have a problem with the environment that allows, condones and by design encourages Epic to do what Epic does.”

Ross Scott: “Games as a service” is fraud

Words Per Game: Artifact: Locked by Design

  • “Artifact is built for those who like that there’s no easy answer. […] Artifact is a game where most moves come laden with trade-offs, where actions have cascading, hard-to-evaluate effects across multiple turns. A game that rewards strategic anticipation and modular, flexible planning. […] Everything in it points towards a unified, purposeful direction. It’s just uninterested in communicating it. […] At the end of the day, Artifact doesn’t want to teach you, it just wants you to learn.”

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