Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.
Albert van der Meer: Experimenting and being Allowed to Fail…a lot!
- “Society teaches us that failing is the worst possible outcome to anything. That single concept can literally paralyze people, perhaps you’ve had a moment where you didn’t even start something, simply for fear of failure. […] What a game does is promote a paradigm of experimentation, failure, repetition, and mastery when trying to accomplish a goal.”
Extra Credits: The Anchoring Effect
- “We’re very likely to use the first piece of data we get about something as a baseline, a guide which helps us to construct a mental model of how to reasonably view that thing.”
Jesper Juul: Playing
- “Play is broadly associated with free-form and voluntary activities, yet games are also defined by rule structures that in part limit what players can do. This juxtaposition contains the fundamental question of game playing: Is game playing a free activity, or is it determined and controlled by the game rules?”
Mitchell Nelson: Brain in a Jar 1: Two Systems
- “Though we have a kind of closely held morality about the purity and value of difficulty, it is a false religion. In fact, many games have an unintended, reverse difficulty problem where a beginner without levels, buffs and gear faces more difficult gameplay than a veteran, with a top tier build, no matter what your spread sheet says.”
Wolfgang Walk: Von der Coolness, Ausbeuter zu sein
- “Die Monetarisierung der Träume und Hoffnungen junger Menschen muss sich geil anfühlen, vor allem wenn man gleichzeitig noch von Millionen angehimmelt und dabei steinreich wird.”