Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.
Daniel Greenberg: The Neuroscience of Gaming
- “Practice by doing is very effective, and video games are all about doing. Video games are experiential learning. […] Gameplay also tracks the scientific method pretty directly. […] The stress response in video games is eustress, a positive cognitive response. It’s healthy.”
Ellen McGrody: For Many Players, Lootboxes Are a Crisis That’s Already Here
- “Video games should not be trapping people in vicious cycles of debt, shame, and abuse. […] Unfortunately, there are systems in today’s games that prey on vulnerabilities in our psychology.”
Keith Burgun: Designing Strategy: Rushdown, Economy, and Defense
- “All games will end in either the early game, the mid-game, or the late game, and [rushdown, economy, and defense] are loose attempts to target those areas for a win. Players can plan somewhat […] but they must adapt frequently, and take advantage of opportunities as they arise.”
Lewis Pulsipher: Simplifying a Game Design
- “While you can simplify a game into oblivion (a bagatelle), it’s much more likely you will complicate a game into oblivion (a train-wreck).”
Raph Koster: Why I Loved “Edith Finch”
- “Games and story historically coexist in troubled fashion. […] In Edith Finch, we have the single best example of marrying story and game basically ever — and not once, but done like twelve times in one game, twelve different ways, with twelve different effects. It’s a tremendous achievement in that sense.”