Ludomedia #55

Ludomedia

Lesens-, hörens- und sehenswerte Fundstücke aus der Welt der Spiele.


Extra Credits: The Joy of Losing

  • “In games today, we put a huge emphasis on winning. We’ve moved it from being the goal of most games to the raison d’être of most games. […] Losing isn’t actually a bad thing. It’s often how we improve. […] If you’re not playing for the gameplay, the hook you’re playing for is as much of an illusion as any free-to-play treadmill or MMO grind.”

Jim Sterling: The Unfortunate Reality Of Microtransactions, Gambling, And Desperate Publishers

  • “You really can tell the difference between a game without micro-transactions and a game full of the bastards. Because one’s designed to encourage you to play it and the other […] goes against what a video game is because it doesn’t want to be played.”

Mark Brown: Playing Past Your Mistakes

  • “Screwing up causes you to dynamically shift your goal and do something different for a while. Awesome stories can occur when things go horribly wrong. And risky play is far more meaningful if you can’t just rewind and try again. But it can’t be up to the player to enforce this pure way of thinking. […] Given the opportunity, players will optimize the fun out of the game.”

Matthias Kreienbrink: Super wird der Held erst im Spiel

  • “Die Erzählung in Spider-Man wird vorangetrieben durch Zwischen­sequenzen. “Filmisch” nennen Kritiker sie gern und erwähnen sie lobend. Doch was sind diese filmischen Sequenzen anderes, als die Verbannung der Spieler in die Passivität?”

Tom Francis: Desperation Innovation

  • “Challenge pushes you to discover what’s interesting about a game.”

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