Games media worth reading, watching or listening to.
Brett Lowey: The “Playfulness” Property of Strategy Games
- “So I’m not talking about simplicity/complexity, and I’m not talking about depth. […] Instead playfulness refers to a property of games that encourages players to play with their gut/creatively, and minimizes the incentives to calculate/count/solve.”
Elliot George: Complexity and Noise in Games
- “I noted that [players] are in principle unpredictable, but they are not the same thing as noise. In some contexts it is possible to improve ones ability to predict other players. […] Players are, at the very least, weighted noise generators, and in some contexts they are noisy pattern generators.”
Iggy Zuk: Modularity
- “Modularity in game design can be used to improve the depth of a game by introducing complexity. This is done primarily by breaking up an object into many components and having them all do something. […] Systems become more fundamental to the overall structure of the object the deeper they are.”
Mark Brown: The Two Types of Random
- “Randomness can be an incredibly important part of games. It’s used for variety, balance, rewards, the information horizon, and probably more things I’ve forgotten about. […] Understanding the difference between input and output randomness is perhaps the most important thing to learn.”
Randy Farmer et al.: Prosocial economics for game design
- “Multiplayer games can help build a player’s social support network. What would game design look like if our goals included reducing loneliness, decreasing toxicity and boosting a player’s positive connections with others?”