Ludomedia #81

Ludomedia

Games media worth reading, watching or listening to.


a327ex: Auto chess formula

  • “Wizard of Legend is a really cool game which I super enjoyed, but it has one huge flaw, in my opinion, which is that as you unlock new spells, you can choose any spell out of hundreds for your loadout of 4 spells to start the run with: Now, choice is a complicated thing in video games. Do I want to have the ability to choose things in a game? Yes. Do I want to have to make choices about every aspect of it? No! That’s partly what the developer is there to do. He will explore the space of possibilities and give me the curated, more enjoyable version of it.”

Joris Dormans: A Table-Top Feel: Designing Unexplored 2’s Fortune System To Replace Virtual Dice Rolling

  • “The fortune system is able to express a wide variety of possible situations that would otherwise be difficult to represent in the game. I am particularly proud of the way it can handle social interaction in a meaningful way. We do not rely on branching dialog trees with many blind choices.”

Krystian Majewski: The 30 Circle Test

  • “There’s a thing I like to say: Making games is impossible. […] It’s impossible unless you come up with some kind of trick. […] We are afraid of the scrutiny. We are afraid that somebody will call us out on this. […] I think a ‘lazy dev’ is actually something worth aspiring to. […] That’s the kind of mindset that it takes to finish a game.”

Rym DeCoster & Scott Rubin: Atari Game Design

  • “If you understand what exactly you find fun about games, you will have a lot more fun with games. […] What are the main mechanics? […] Could I remove something without compromising the core of this game? […] The answer is usually yes.”

Tom Francis: Void Bastards Vs Heat Signature: A Completely Objective Analysis

  • “Void Bastards is a roguelike first-person shooter about boarding randomly generated spaceships. I designed a top-down roguelike about boarding randomly generated spaceships, so it’s interesting to see how the two games tackled the same issues differently, and how well their solutions worked out!”

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